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Five Tips for Designing Game Mechanics with Visually Impaired Players in Mind

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Georgia Game Developers Association

Learn how to design for colorblindness, while creating mechanics for visually impaired and blind players. Explore the use of screenreading features, understand how visually impaired individuals play, what they 'see,' and what they don't see. Discover their screen navigation techniques through practical examples.

Anatoly Lubarsky. founder and lead developer of x2line, has 23 years of development experience as a programmer and software architect. An indie game developer for the past 13 years, his games have been enjoyed by millions of players.

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posted by evtimovnm