i've been working on building a fullbody VR character controller in Unreal Engine that doesn't rely on marketplace assets—sharing my initial progress
the dampened spectator camera is from Alex Coulombe's presentation: • Virtual Reality and OpenXR in UE5 | U...
i learned about this perlimb IK technique from Tiopillar's video: • UE5 Tutorial how to make Vr Fullbody IK
stay tuned?