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Full-body IK in the VR Template - UE 5.4

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Bublint

i've been working on building a fullbody VR character controller in Unreal Engine that doesn't rely on marketplace assets—sharing my initial progress


the dampened spectator camera is from Alex Coulombe's presentation:    • Virtual Reality and OpenXR in UE5 | U...  

i learned about this perlimb IK technique from Tiopillar's video:    • UE5 Tutorial how to make Vr Fullbody IK  


stay tuned?

posted by nekrozucd