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Game Design Case Study - Knowledge Based Progression

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Vykri

In this video, we take a look at my first impressions playing 3 game jam games from Ludum Dare 51. Each of the games features knowledge based progression. This means there are mechanics or abilities that the player has access to, but they aren't taught about them until later. I seriously enjoy the first 2 games I play in this video, but am not a huge fan of the 3rd. Let's as aspiring game designers, try to figure out why that is and discuss it in the comments.

Any criticism I give to the games is not me saying that the games are bad or the developers did a bad job. These games were made in 23 days and that's amazing! The criticism I give is entirely to help the developer and myself learn about game design.

Here are the links to the games on ludum dare's site:
https://ldjam.com/events/ludumdare/5...
https://ldjam.com/events/ludumdare/5...
https://ldjam.com/events/ludumdare/5...

And here are the links to my full playthrough videos unedited:
   • The Curse of Tencond Review  
   • BUNhop Review  
   • JMenuing Review  

Chapters:
0:00 The Curse of Tencond
5:02 BUNhop
9:24 JMenuing

posted by sloinnefg