Jonathan Blow's Twitch: / j_blow
Tip me: https://kofi.com/blowfan
Jonathan Blow talks about how game developers are forced to deal with big, complicated systems such as DirectX, Vulcan, OpenGL and Metal graphics APIs and their shading languages. This leaves less time to do actual, real work. Nobody feels like they have the time to fix or question the situation. Vendors wanting to keep things proprietary contributes to the problem. Just watch the video instead of reading my struggled attempt to try to summarize it.