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Games Don't Actually Need Loading Screens

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Vercidium

Download the source code for all my videos here:   / vercidium  

I spent the past 6 years creating a game engine, and multithreading is the best yet most confusing thing I've learned.

I hope this overview of caches and tasks helps your games run smoother.

Music is Spirit by Disjoint Square
https://disjointsquare.bandcamp.com

Timestamps
0:00 Why Games Load
0:34 Advanced Computers
1:43 Timing Issues
2:15 Fence Signals
2:53 Interactive Demo

#gamedev #gamedevelopment #gameengine

posted by derrikwk