It's been a while since the last video hasn't it? I've made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations.
Codeer's video on procedural animation: • Unity procedural animation tutorial (...
Twitter thread about rope animation: / 1470039981502922752
Semiimplicit Newton's Method: https://en.wikipedia.org/wiki/Semiim...
Verlet Integration: https://en.wikipedia.org/wiki/Verlet_...
PoleZero Matching: https://en.wikipedia.org/wiki/Matched...
Math animations made using the communitymaintained version of manim: https://www.manim.community/
Timestamps:
0:00 intro
1:43 second order systems
7:03 implementation
8:55 testing
9:50 stability
13:30 conclusion
Music:
lofi geek give me
lofi geek souls
lofi geek real
lofi geek two lifes
lofi geek lights
#SoME2