where we take a look at creating the healthbar from the assignment, and learn about SDFs and lighting!
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00:00:00 Healthbar assignment 1a
00:25:09 Healthbar assignment 1b
00:30:20 Healthbar assignment 1c
00:40:20 Questions
00:42:34 Healthbar assignment 1d
00:56:38 Questions (during break)
01:01:03 Healthbar assignment 1e
01:18:57 Healthbar rounded edges
01:49:08 Healthbar border
02:01:28 3D SDF raymarching showcase
02:02:50 How SDF raymarching works
02:07:01 Questions
02:08:29 Lighting
02:28:48 Questions
02:12:35 Diffuse light (Lambert)
02:32:10 Specular light (Phong)
02:49:10 Questions during break
02:50:32 Specular light (BlinnPhong)
02:58:16 Gloss remapping
03:02:14 Compositing (putting it all together)
03:07:31 PBR & BRDFs
03:11:28 Energy conservation
03:18:12 Questions
03:21:53 Forward vs deferred rendering
03:24:11 Fresnel glow effect
03:29:00 Assignment 2
Project Download & Assignments: https://docs.google.com/document/d/1h...
Originally streamed as a course for students at http://futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!
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➤ Edited by Stelly: / stelly47050876