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Hell Let Loose - The Battle for Hospice [gameplay]

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Hell Let Loose Gameplay | Intense Tactical Warfare
Welcome to another Hell Let Loose video, where we dive into a full 90 minutes of intense, realistic WWII battles. In this episode, you’ll see:

#hellletloose #hellletloosegameplay #hll #hllyoutube #warfare #defending #squad #storytelling

Game: HELL LET LOOSE
Mode: WARFARE
Map: SainteMèreÉglise
Middle point: HOSPICE

In this Hell Let Loose gameplay you will watch:

As always, we start by jumping onto a transport truck, rushing to secure the middle point. After successfully capturing it, we immediately build a garrison and establish a defensive perimeter. Intel from our commander informs us of an enemy push from the south, and we quickly reposition to intercept.

The enemy was already flanking from the south and southwest, and their commander unleashed a devastating bombing run. Despite being surrounded, we managed to fight back, though not without some friendly fire due to a misplaced satchel charge.

The commander dropped supplies on the edge of the map in the blue zone, so we had backup garrisons ready. Our Dog Squad advanced to build a garrison but was hit by sniper fire from the south. We held out long enough to complete the build, but the enemy quickly swarmed in to destroy it. Our squad leader bravely took down three enemies, but their second assault overwhelmed us.

We cleared the area, rebuilt the garrison, and attempted to hunt down the enemy sniper squad causing us trouble, but their outpost remained hidden. Focusing back on defense, our engineers placed barbed wire and other fortifications to reinforce the garrison.

Back at Hospice, we fortified the point as enemy forces continued to pressure us. After stabilizing, we moved to capture the Artillery Battery. But just as we were securing victory, server lag struck with a frustrating 500600ms ping, forcing us to hold tight until the connection stabilized.

Our squad leader then led us back to Hospice, setting up more backup garrisons. But just as we were about to declare “GG,” the enemy recaptured Artillery Battery. We were back on defense, constructing a fortified garrison with hard cover, barbed wire, and antipersonnel mines. The enemy threw everything at us, including bombing runs and a halftrack, but our engineers’ antitank mines neutralized the threat.

The clock was ticking down, but in the end, our team held the line, securing the win.
If you enjoy Hell Let Loose tactical gameplay, be sure to watch the full match!

posted by vryboerjp