Solo Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts destroyed, 0 deaths.
Mission Modifiers: 50% increased Stratagem Cooldown and 100% increased Stratagem Callin Time.
After the bittersweet ending of the last run ( • Helldivers 2 // Up Malevolon Creek ... ), I knew I had to put things right. Went a little more gungho on this one, and it ended up the deathless one, funny how things turn out eh?
Hope you'll excuse my constant radar pinging at the end had a few 'perfect' runs ruined because I'd missed an objective, I didn't need to worry though as I'd done the radar objective already which highlights the rest of the optionals.
PS: Really love the day/night cycle in this game not only can you see what time your mission will start at on the mission map, it can transition from day to night midmission, lowering visibility for the enemy (and you).
PS2: Apologies to my latest kick victim, Psyqhical :( if only the game had a private setting...
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Build was more or less the same as last time scout armour for the movement speed, stamina, stealth and radar bonuses.
For weapons I've gone with the Diligence and the Senator the Senator is amazing at oneshotting the basic enemies, which are your primary targets when engaging since they're the ones that can sound the alarm, while the Diligence offers 12 shot damage at close or long ranges.
The AntiMateriel Rifle I think gets slept on a lot while it's nothing special vs the Bugs, vs the Automatons it's an amazing allpurpose weapon it can 2shot hulks or 1shot Devastators if you hit them in the eye, and has the magazine and firerate to be spammed at targets if they get too close. Its scope means you can use it at very longranges more easily than the railgun too. It does require much more aim than the railgun though, as hitting those weakspots is necessary.
The Eagle Airstrike and Eagle 110mm Pods I brought for destroying objectives, though this time I swapped out the Orbital Railcannon for the Orbital Laser, as a tool for clearing out a busy objective while I take care of another, as well as a panic strat if things get too hot.
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00:00 Intro
00:15 Insertion, Outpost 1, Fuel, Radar / Why do 1 objective when you can do 3
07:25 SAM 1 & 2, Outpost 2, Power, Broadcast / Lot of materiel that needs antiing
18:05 Outpost 3, Mortars, Launch Codes, Outpost 4 / Nightfall
27:50 Outpost 5, ICBM / Fission Mailed
36:10 Extraction / We are leaving!
44:55 Mission Complete / Glorious