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Hike A | Generative Ambient Patch in VCV Rack 2

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Some ideas come to you when you're on a hike. Like a simple chord sequence and a layering of notes. Either you forget about them shortly afterwards, or you start repeating them in your mind, trying to keep them from floating away. I was very happy when I got home and managed to work out on the piano what the endless loop was that I had been repeating in my mind.
That's how this patch started. It is actually the second iteration of that initial idea. The first iteration may become the starting point of another patch. So I'll call this "Hike A", since it's the first completed result to come from the hike.

Three voices initially join the mix based on that idea. In the first voice, the chords are being played at a slow speed through a combination of a triangle and a sawtooth wave, one chord note overlapping the other. This is sent through a reverb from which only the wet output is used. The result is that both the notes of the chords and the chords themselves blend into each other.
A second voice plays the root notes of the chords in a lower register through a combination of Basal modules, providing the bass for this patch.
To fill the spectrum a bit more, the third voice will occupy the space just above the first voice. In this third voice, the notes of the chords are played in quick succession through an FMOP, which is then sent into a reverb. This results in an ever moving wash of tones, never resolving to something concrete but still containing the characteristics of the currently playing chord.

Once this background palette has been built, two new voices join the mix. The first voice will play a burst of five notes through a Dark Energy module into a delay. The notes will move up and down the scale. When these notes are triggered, whether the next note will be up or down the scale and in which octave they are played are all determined by chance, either through a sample and hold module or by a Bernoulli Gate module.
The notes of the second voice are driven by the ProbKey module, which is set to use the notes of the active chord and triggered by two separate clocks, one with eight notes and the other with sixteenth notes. These notes are sent to an FMOP module (which has some frequency modulation applied by a Dark Energy module), from where they are sent into a delay and a reverb.
To add some additional variation to these two voices, they are being panned from left to right and back, one opposite the other.

The last musical voice to join plays long notes (again based on the current chord) through a combination of a Dark Energy module and a supersaw (using seven slightly detuned saw waves) with a modulated filter applied to it.

And to fill out any gaps that may remain within the tonal range, some blue noise is also added to the mix after it has been sent through a slowly oscillating filter.

__ Setup __
VCV Rack 2.3.0 on Windows
All audio generated internally within VCV Rack (no external connections)
Video is captured by OBS
Audio output is sent through a VBAudio Virtual Cable to Ableton Live
Audio recording synced to OBS with Reaper
OBS video and Reaper audio are merged and cut to length using Shutter Encoder

__Support__
Want to support me? Check out my Kofi page:
https://kofi.com/not_things

__ Copyright __
All rights reserved

posted by zizwe9q