It might be hard to even remember what you're missing when the thing you're longing for is hard to pinpoint, but in the case of Total War, I think I've figured it out, and it's something people very rarely talk about. You see, Total War used to be about commanding empires no matter their size, and no matter what turn you found yourself on. Total War didn't care that the Seleucid Empire was a massive empire on turn 1, but handed you a handful of cities anyway. In the same vein, Total War Attila has you begin with dozens of cities from the very beginning. But where did this go?
Contrast this philosophy of old Total War with the new one, the one you've been playing for almost 10 years now. The entire Warhammer series has revolved around factions starting with 1 that's right ONE city, or in some cases a city and a small village. Even the mighty empires of Reikland and Cathay begin with just ONE city less than a few upstart dukes even though they are supposed to be powerful and wealthy. Why is this? And why was this change made? Was it better before, or does Warhammer, Troy, and future Total War games have it made?
In my opinion, the way it was in Rome Total War, Medieval 2 Total War, Empire Total War, Napoleon Total War, Total War Rome 2, Total War Attila and even sometimes in Three Kingdoms, is by far the best, seeing as we're actually getting a realistic historical asymmetrical experience, where empires feel like empires, and where the starting position of everyone, is not equal.
But what do you think? Let me know your thoughts on this topic and this video down below, and make sure to leave a like and subscribe to the channel :)
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