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How a Free Browser Game Turned Into Dead Cells

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This Dead Cells documentary details the development of 2D action roguelike indie game Dead Cells and goes behind the scenes of its creation. Discover more about developer Motion Twin, where there are no bosses or traditional hierarchy and all employees receive the same salary. For over a decade, Motion Twin mostly made freetoplay browser and mobile games until they decided to make a sequel to one of their previous games called Die2Nite, which eventually evolved into Dead Cells. The documentary also explores all the design decisions that Motion Twin made and shows how Dead Cells started as a freetoplay tower defense mobile/browser game.

It also takes a close look at all the hurdles the team had to go through. Their initial idea for a sequel Die2Nite looked promising at first, but many flaws were discovered during alpha tests. Additionally, some of the developers were tired of making mobile games at a certain point and were close to leaving the company altogether. That’s when Motion Twin changed the aim of their company entirely end decided to solely focus on Dead Cells and turn it into a hardcore PC game. Furthermore, Motion Twin struggled with raising funds and almost ran out of money a year into the game’s development. Lastly, the feedback the team received during Dead Cell’s early access phase drastically impacted development, effectively making it a communitydriven game.

0:00 Timeline of early concepts part 1
6:01 Ad
7:21 Timeline of early concepts part 2
13:18 How Dead Cells was made

References:
https://thatguyglen.fun/video/howaf...

Script written by Anine Van de Ryck.

Outro song: Thank You R.G.E. Joe Bagale

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#DeadCells #MotionTwin #GameDevelopment

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