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In this first of a new series of AI 101 I take a look at navigation meshes: what they are, how they work and how some AAA games exploit them in some pretty interesting ways.
Special thanks to Pauline (The Kebab Dude), Matt (DarkCnix) and Jack (Milk D Seahorse) for helping out filming footage of Tom Clancy's The Division.
If you're interested in learning more about navigation meshes here are some links to some resources you might find useful:
Theory and Overview of Navigation Meshes
https://en.wikipedia.org/wiki/Navigat...
https://www.gamedev.net/articles/prog...
https://developer.valvesoftware.com/w...
Nav Meshes in Unity
https://unity3d.com/learn/tutorials/t...
• Video
Nav Meshes in Unreal Engine 4
https://docs.unrealengine.com/enus/R...
https://docs.unrealengine.com/enus/R...
Recast and Detour
https://github.com/recastnavigation/r...
Games in this episode (in order of appearance):
Watchdogs
Tom Clancy's Ghost Recon Wildlands
Grand Theft Auto V
Tom Clancy's The Division
Assassin's Creed Unity
DOOM (2016)
Halo 3
Far Cry Primal
Left 4 Dead
Outlast
F.E.A.R.
Metal Gear Solid V
Turok 2: Seeds of Evil
Quake III Arena
Alien: Isolation
Far Cry 4
BioShock Infinite
Tom Clancy's Rainbow Six: Siege
Soundtrack for this episode is "Debug_at_Your_Own_Leisure" by TeknoAxe under the terms of a Creative Commons 4.0 license.
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#gamedev #navmesh #R6Siege