Hey guys, welcome to the third devlog on my pixel art survival sandbox. Today I'll be showcasing some of the systems I've been working on over the past month and a bit: NPC spawning, daily routines, notifications, and most importantly dialogue. I'll give a simplified explanation of how each system works, as well as discussing any difficulties I encountered while programming them. Hopefully you learn something new, or at least enjoy the video!
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Watch the rest of the series!
• Indie Game Devlogs
Chapters:
0:00 Intro
0:49 Spawning
2:29 Dialogue
3:12 Routines
3:55 Notifications
4:53 Next Time
5:15 Outro
Music:
massobeats warmth | • massobeats warmth (royalty free lof...
LAKEY INSPIRED The Process | • LAKEY INSPIRED The Process
Credits:
Vector icons from flaticon.com
All Gifs from Tenor https://www.tenor.com/
All Icons by Freepik on FlatIcon https://www.flaticon.com/
Stock Images from Pexels https://www.pexels.com/
Software:
Recording: OBS Studio
Editing: CapCut
Engine: Unity
IDE: Visual Studio Code
Theme: Rainglow Rainbow
Pixel Art: Aseprite
Planning: Milanote