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How Adding NPCs Improved my Game's Immersion | Devlog 3

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SigmoidDev

Hey guys, welcome to the third devlog on my pixel art survival sandbox. Today I'll be showcasing some of the systems I've been working on over the past month and a bit: NPC spawning, daily routines, notifications, and most importantly dialogue. I'll give a simplified explanation of how each system works, as well as discussing any difficulties I encountered while programming them. Hopefully you learn something new, or at least enjoy the video!


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Watch the rest of the series!
   • Indie Game Devlogs  


Chapters:
0:00 Intro
0:49 Spawning
2:29 Dialogue
3:12 Routines
3:55 Notifications
4:53 Next Time
5:15 Outro


Music:
massobeats warmth |    • massobeats  warmth (royalty free lof...  
LAKEY INSPIRED The Process |    • LAKEY INSPIRED  The Process  


Credits:
Vector icons from flaticon.com
All Gifs from Tenor https://www.tenor.com/
All Icons by Freepik on FlatIcon https://www.flaticon.com/
Stock Images from Pexels https://www.pexels.com/


Software:
Recording: OBS Studio
Editing: CapCut
Engine: Unity
IDE: Visual Studio Code
Theme: Rainglow Rainbow
Pixel Art: Aseprite
Planning: Milanote

posted by imituinnaqw