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Game Boy classic Metroid 2 has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title, and how did they capture that original game’s tone?
Sources
Nintendo of America Issues Takedown Request on AM2R, Ending the Project | Nintendo Life
http://www.nintendolife.com/news/2016...
A Maze of Murderscapes: Metroid II | Gamasutra
https://www.gamasutra.com/blogs/SRHol...
Games shown in this episode (in order of appearance)
Metroid II: Return of Samus (Nintendo, 1991)
Super Metroid (Nintendo, 1994)
Metroid Fusion (Nintendo, 2002)
Metroid: Other M (Team Ninja and Nintendo, 2010)
Metroid (Nintendo, 1986)
AM2R (Milton Guasti, 2016)
Metroid: Samus Returns (MercurySteam and Nintendo, 2017)
Super Mario Land (Nintendo, 1989)
Bayonetta (PlatinumGames, 2009)
Metroid: Zero Mission (Nintendo, 2004)
Far Cry 2 (Ubisoft Montreal, 2008)
Far Cry 3 (Ubisoft Montreal, 2012)
Music used in this episode
Title (AM2R)
Initial Descent (AM2R)
Golden Temple (AM2R)
Hydro Station (AM2R)
Industrial Complex (AM2R)
Forlorn Descent (AM2R)
Flooded Complex (AM2R)
Main Caves (Metroid II)
Birabuto Kingdom (Super Mario Land)
Sub Caves 1 (Metroid II)
Caverns 3 (Metroid: Samus Returns)
Lower Brinstar (Metroid: Samus Returns)
Industrial Complex (AM2R)
The Nest (AM2R)
The Baby Metroid (Metroid II)
The Last Metroid (AM2R)
Baby Metroid (Metroid: Samus Returns)
Initial Descent (AM2R)
Credits (AM2R)
Contribute translated subtitles https://amara.org/v/C3BEt/