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How do games render their scenes? | Bitwise

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DigiDigger

I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!

How do games render their scenes? We'll discuss how oldschool 8bit games rendered their scenes and gradually move our way towards modern 3D rasterized games. You'll learn about rasterization, antialiasing, shadow mapping and more!

A lot has happened the last year in my life regarding moving, a new job and health issues, which is why I have not been able to make a lot of videos, but all is fine again now and I chose to work parttime so that I can spend more time on making videos more regularly! :)

I also created a Patreon page on which I release e.g. source code and have a tier option that includes having a personal chat with me!

My patreon:   / digidigger  

References
OpenGL Game Rendering Tutoria; How Shadow Maps work    • OpenGL Game Rendering Tutorial: How S...  

8bit guy    • How "oldschool" graphics worked Part ...  
Doom WASN'T 3D!    • Doom WASN'T 3D!  Digressing and Side...  
3D Graphics: Crash Course Computer Science    • 3D Graphics: Crash Course Computer Sc...  
How real time computer graphics and rasterization work    • How Real Time Computer Graphics and R...  

Doom engine wikipedia https://en.wikipedia.org/wiki/Doom_en...
Doom engine techniques http://qzx.com/pcgpe/doom.txt
Doom engine source code review https://fabiensanglard.net/doomIphone...
Doom wiki https://doomwiki.org/wiki/Doom_render...

Rasterization in one weekend https://tayfunkayhan.wordpress.com/20...
Rasterization a practial implementation https://www.scratchapixel.com/lessons...
Ray casting tutorial https://permadi.com/1996/05/raycasti...


Music in in outro:
Besus y Abrazor Rolemusic: https://freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license https://creativecommons.org/licenses/...

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