I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!
What are "noneuclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind noneuclidean geometry.
References
HyperRogue trailer • HyperRogue trailer
Zeno Rogue / 1245367263936512001
Unity stencil buffer tutorial https://www.alanzucconi.com/2015/12/0...
No! Euclid! GPY Ray Tracer game • "No! Euclid!" GPU Ray Tracer gets an ...
Channel CNLohr / @cnlohr
Hyperbolica trailer • Hyperbolica: A NonEuclidean Adventur...
Hyperbolica devlog #1 • NonEuclidean Geometry Explained Hy...
Channel CodeParade / @codeparade
Antichamber https://store.steampowered.com/app/21...
Superliminal https://store.steampowered.com/app/10...
Hyperbolica https://store.steampowered.com/app/12...
HyperRogue https://store.steampowered.com/app/34...
Music in in outro:
Besus y Abrazor Rolemusic: https://freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license https://creativecommons.org/licenses/...