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How do non-euclidean games work? | Bitwise

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DigiDigger

I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!

What are "noneuclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind noneuclidean geometry.

References
HyperRogue trailer    • HyperRogue trailer  
Zeno Rogue   / 1245367263936512001  

Unity stencil buffer tutorial https://www.alanzucconi.com/2015/12/0...

No! Euclid! GPY Ray Tracer game    • "No! Euclid!" GPU Ray Tracer gets an ...  
Channel CNLohr    / @cnlohr  

Hyperbolica trailer    • Hyperbolica: A NonEuclidean Adventur...  
Hyperbolica devlog #1    • NonEuclidean Geometry Explained  Hy...  
Channel CodeParade    / @codeparade  

Antichamber https://store.steampowered.com/app/21...
Superliminal https://store.steampowered.com/app/10...
Hyperbolica https://store.steampowered.com/app/12...
HyperRogue https://store.steampowered.com/app/34...


Music in in outro:
Besus y Abrazor Rolemusic: https://freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license https://creativecommons.org/licenses/...

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