The release of Elden Rings highly anticipated (and GOTY contender) DLC changes it's approach to world and level design, hiding secrets and rewards in a new overall philosophy for the studio. While other conversations rage about difficulty and spark controversies, there's a much more interesting one to be had surrounding the evolution of the genre in design and one that I want to tackle.
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Chapters:
00:00 Intro
01:53 An Evolution in SoulsLike Design
03:22 World Design
14:26 A Shift in Focus
16:50 Content and Focus