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How Gameplay Loops Keep You Playing

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Adam Millard - The Architect of Games

Check out Errant Signal: https://t.co/57JMC0IPXm?amp=1

Also I lied the link to my patreon is in the comments, sike!

The Architect isn't the only person out there with a steadily growing backlog of games that's impossible to ever finish and despite that, they still go back to the same old games time and time again, but what makes a game compelling, and what makes us get bored of a title long before we've finished it?

The answer, is gameplay loops, a foundational game design trick designed to keep you playing for longer, but that's not always a good thing.

Support me on Patreon!:  / architectofgames  
Follow me on the Twittersphere!:   / thefearalcarrot  

You Saw:

Starcraft 2 2010
Frostpunk 2018
Astroneer 2019
Grim Dawn 2016
Deus Ex: Mankind Divided 2016
Steamworld Dig 2 2017
Transistor 2014
Hades Early Access
Destiny 2 2017
Steamworld Quest 2019
Wandersong 2018
Pyre 2017
Super Mario 64 1996
Doom 1993
DOOM 2016
New Super Luigi Bros U 2014
A Hat in Time 2017
Jamestown 2011
Furi 2016
Bayonetta 2009
Total Warhammer 2 2017
Final Fantasy 6 1996
Dark Souls 2012
Sunless Skies 2019
The Hex 2018
Far Cry 3 2012
The Lenged of Zelda: Breath of the Wild 2016
Far Cry 5 2018
Super Paper Mario 2007
Pokemon Ultra Sun 2017
Pokemon Fire Red 2004
Pikmin 2001
Factorio Early Access (technically)
Devil Daggers 2016
Bad Rats 2007
Clash Royale 2016
Candy Crush 2012
Bejeweled 3 2010
Sonic Adventure 2 2001
Rimworld 2016
Her Story 2016
Ai War 2 2019

posted by Siebzigerox