The Nintendo DS launched in 2004, with its Dual Screens it was a smash hit for Nintendo, selling over 150 million units. It's graphics subsystem is a combination of Nintendo's proven 2d tile based renderer and for the first time on a Nintendo handheld, introduced 3d graphics in hardware. How does it all work? In this episode we take a closer look.
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Watch Other Episodes in This Series:
► How Graphics worked on the Nintendo Game Boy • How Graphics worked on the Nintendo G...
► How Graphics worked on the Nintendo Game Boy Color • How Graphics worked on the Nintendo G...
► How Graphics worked on the Nintendo Game Boy Advance • How Graphics worked on the Nintendo G...
Sources/Credits in this Episode:
► Nintendo DS Architecture A Practical Analysis https://www.copetti.org/writings/cons...
► DS example/test programs https://github.com/devkitPro/ndsexam...
► ODSL DS Homebrew Guide http://osdl.sourceforge.net/main/docu...
► Nintendo DS Overlay Used Pokefan 531 https://forums.libretro.com/t/realgb...
► no$gba https://problemkaputt.de/gba.htm
► LiraNuna's DS Development Blog https://www.liranuna.com/nds2dtuts/
► Emudev discord group
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#Nintendo #DS #Graphics