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How Hard Could it be to Design a Mini-Game System?

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AdamCYounis

Heya Pals,

This week I thought I'd have an honest chat about how difficult it is to actually develop features for a solo project as big as Insignia, even if you mostly know what you're doing. For those looking to do what I do, you've got to know how much goes into it, and I think the last couple of months for me have been a good example of that.

Chapters:
00:00 Introduction
00:42 Why Develop the Mini Game System?
04:36 Design document overview
05:15 Design Research & Inspiration
09:50 Constraints & Requirements
10:57 "Drawing Out" Concepting
12:07 Prototyping & Feedback
13:56 Iteration
15:06 Extensibility and Variations
17:20 Under the Tip of the Iceberg...
17:37 UX Considerations
21:37 Use Case
22:56 UI Concepts
25:12 Additional Required Work...
29:19 Tutorials & Onboarding
32:06 More Considerations...
36:06 Asset Creation & Data Structures
38:22 The Moral of the Story
40:16 Outro

Music by Gamechops.com



This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 16pm AEST.

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Download assets and games from the stream at http://upponhill.itch.io/

Later, pals!

posted by mopopopoh2