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How I Solved Real Time Motion Blur

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Sphynx_Owner

Demo:
https://github.com/sphynxowner/JFA_d...

Addon:
https://github.com/sphynxowner/JFA_d...

Paper I wrote on the matter:
https://drive.google.com/uc?export=do...

Sources used in this video:
https://docs.unity3d.com/2017.4/Docum...
https://johnchapmangraphics.blogspo...
https://casualeffects.com/research/M...
https://docs.unrealengine.com/4.27/en...
https://www.comp.nus.edu.sg/~tants/jf...
   • The Jump Flood Algorithm | Visualized...  
   • The Jump Flood Algorithm explained! U...  
https://www.comp.nus.edu.sg/~tants/jf...
https://github.com/cecarlsen/SDFTextu...
   • Jump Flooding Algorithm in GMS2  
https://www.comp.nus.edu.sg/~tants/so...
https://docs.unrealengine.com/4.27/en...

Hope you guys found this interesting, and hope you find the demo and effect in general as cool as I have. Would love to hear some feedback regarding the video, paper, and effect itself.

posted by schedatonp