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How I would approach gamedev (if I had to start over)

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BiteMe Games

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I've been making games (and videos about it) for over 2 years at this point. Since hindsight is 20/20, here's what I would do differently with what I know today (and also what I'd keep the same).

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Timestamps:
00:00 I'm old now
01:00 Don't make a game jam your base
02:12 Clear commitment
03:24 Don't quit (or do)
04:26 Make tools
05:55 Use assets
07:00 Do research
08:33 Focus on visuals
09:43 Don't go to showcase events
11:40 Don't sell game keys
12:41 Ship sooner
14:28 Start parttime
15:31 Have a team
16:25 Start a YouTube channel
17:51 Closing



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posted by dravidico8l