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How Shadows of Evil was both Misstep and Masterpiece

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Shadows of Evil is probably the most polarizing map in Zombies history across the whole of the Call of Duty fanbase. Some fans say it's a masterpiece, the most immersive experience with the best balance of depth and game flow in history. Others say it's where they knew for a fact that the developers had lost sight of what made Zombies fun, and where they stopped playing forever. What made this map so polarizing? Were either of these groups right? Or, did it fall somewhere in the middle?

"A Zombies Retrospective" is a series in which I play through each Call of Duty Treyarch Zombies map chronologically, and analyze its place in the series.

Media:
Call of Duty: World at War
Call of Duty: Black Ops
Call of Duty: Modern Warfare 3
Call of Duty: Black Ops II
Call of Duty: Ghosts
Call of Duty: Advanced Warfare
Call of Duty: Black Ops III (Xbox 360)
Call of Duty: Black Ops III
Call of Duty: Black Ops 4
Shadows of Evil Reveal Trailer
Mob of the Dead Official Trailer
Call of Duty: Ghosts Extinction Reveal Trailer
Call of Duty: Advanced Warfare "Havoc" Trailer
Call of Duty: Black Ops III Reveal Trailer
Shadows of Evil The Shadows Within
Color Out of Space (2019) dir. Richard Stanley
The Maltese Falcon (1941) dir. John Huston
"Cthulhu" by Max58Art
"Dagon, the Sea Emperor" by VladMRK
"Mountains of Madness" by Onychuk
"Yog Sothoth" by TRXPICS

"On Hold for You" Kevin MacLeod (incompetech.com)
"The Ice Giants" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/b...

00:00 Intro
02:02 Influences in Map Design
10:04 Easter Egg Design Philosophy
12:37 Twisting Those Influences
20:15 Setting and Atmosphere
26:57 Conclusion

posted by inihatidtd