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How 'Smart' AI (Basically) Works in Games (Goal Oriented Action Planning)

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TheHappieCat

In this video, we look at how simple AI systems work, and how we can create "smarter" AI that create and execute plans. We'll learn how to code a modified form of the GOAP AI in a future programming tutorial.

This month's dev challenge theme is artificial intelligence! Head over here for more information:   / game_dev_challenge_artificial_intelligence  

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Ask questions in the subreddit:   / thehappiemakers  
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Resources from this video:
Jeff Erickson's Algorithms Notes: http://jeffe.cs.illinois.edu/teaching...
Jeff Orkin's GDC Paper on F.E.A.R. and GOAP: http://alumni.media.mit.edu/~jorkin/g...
Food example adapted from this repository's implementation of GOAP: https://github.com/sploreg/goap
Behavior tree diagram from: http://www.gamasutra.com/blogs/ChrisS...

Gameplay clips used from Youtube users: ElectroEthan, Dante XII, NintenU, World of Longplays, SaikyoMog, Seanleeuw

I do not own resources used in this video. They are used under fair use.

Stay happie :)

posted by Tokoyk