In this video I review 5 different strategies for choosing your game's backend server. Whether you're building a fast paced FPS or slower turn based game, I'll help you decide which option is best for you.
This is helpful for either Godot 4 multiplayer or Unity multiplayer games.
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00:00:00 INTRO
00:00:38 WHAT IS A SERVER?
00:01:04 SERVER AUTHORITATIVE
00:02:30 CLIENT AUTHORITATIVE/HYBRID
00:03:55 1 DEDICATED SERVER BUILDS
00:05:33 1a NETWORK TECHNOLOGIES
00:06:38 1b CLIENT INPUT SYNCH
00:07:30 1c INTERPOLATION
00:08:49 1d GAME TYPES
00:10:44 1e WHERE TO DEPLOY SERVER
00:13:11 2 WEBSOCKETS
00:13:26 2a DEPLOYMENT OPTIONS
00:14:33 2b GAME TYPES
00:15:42 2c WIDELY SUPPORTED
00:16:30 3 LOWER LEVEL NETWORKING (TCP/UDP)
00:19:34 4.a P2P
00:20:41 4.b WEBRTC
00:22:05 5 SERVERLESS
00:24:43 HOW TO CHOOSE
00:25:28 COST BREAKDOWN
00:26:17 WATCH SERVER BUILD SIZE
#godot #gametech #gamedev #indiedev #aws #awscommunitybuilders #multiplayer #network #ec2 #websocket #serverless #p2p #unity #unity3dtutorial #godotengine