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How to code Steam Multiplayer lobbies in Unity using FacePunch

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Pixel Fizz

In this video I will walk you through the setup and implementation of Facepunch.steamworks for Unity. By the end of this video you will be able to start a lobby using steam and open up Netcode for Gameobjects as a host. I forgot to mention in the video that you can have friends connect at this point, however only the debug logs will indicate for the host that anything has happened. In the next video I will share a simple lobby setup and basic host to client communication.

FacePunch Link:
https://github.com/UnityTechnologies...

GitHub:
https://github.com/PixelFizz/FacePunc...

posted by sessescatry65