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How to Create a Unity Despawner with Playmaker: Effortless No-Code Solution!

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Louis DeSimone

Patreon:   / tenthlegiongames  
Welcome to the world of Unity game development! In this tutorial, we'll explore the magic of Playmaker, showcasing how to effortlessly create a despawner without writing a single line of code. Whether you're a beginner or an experienced developer looking for a quick and efficient solution, this stepbystep guide has got you covered.

What You'll Learn:

Create a despawning plane using a 3D cube.
Set up a sphere that triggers despawning upon collision.
Utilize Playmaker to orchestrate the entire process seamlessly.
⚙ Key Steps Covered:

Object Setup: Build a despawning plane and a colliding sphere.
Rigid Body Configuration: Add a rigid body to the sphere and set the player tag.
Playmaker Integration: Create an empty game object to host the Playmaker script.
Trigger Event: Set up a trigger event with the cube as the specific game object.
Destroy Object State: Create a state to destroy the specific object upon collision.
Bonus Tips:

Learn how to use variables to identify and interact with specific objects.
Extend the script for multiple objects with ease.
Demo Time:
Watch as we put the script into action, demonstrating how spheres get seamlessly despawned upon collision with the cube. Discover the simplicity and power of Playmaker as we handle multiple objects effortlessly.

WrapUp:
If you found this tutorial helpful, don't forget to like, subscribe, and hit the notification bell for more Unity game development tips and tricks! Check out our other tutorials for additional insights into the world of game development.

Tools Used:

Unity Game Engine
Playmaker Visual Scripting
Thanks for tuning in, and happy game developing!

posted by Ibhazukage