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How To Do Client Prediction [Unity Tutorial/C#]

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Ajackster

Welcome to this Unity Tutorial where we go over Determinism, Fixed Tick Rate, Client Prediction, and Server Reconciliation. Deterministic Programs and Fixed Tick Rate are more theory but really important to understand in order to implement Client Prediction & Server Reconciliation. I then go into how to code Client Prediction & Server Reconciliation in C#.

This code can be adapted with Mirror Networking, MLAPI (Unity's Multiplayer Networking Solution), or any custom networking solution as I tried to make it generic.

The code can be found on GitHub https://github.com/Ajackster/ClientPr...

Feel free to leave a comment if you have questions and I'll get back to them ASAP. Love you homies.

0:00 Welcome
0:17 What is Client Prediction?
0:34 What is Server Reconciliation?
1:01 What is Determinism?
2:02 How To Solve For Time When Doing Client Prediction?
2:52 How To Implement Fixed Tick Rate
4:11 How To Implement Client Prediction
9:26 How To Implement Server Reconciliation
10:56 All Done!

posted by Fisone07