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How to make a Mixed Reality app for the Quest 3 - Part 1: Passthrough

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Ludic Worlds

This is the first part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'.

In this first video, I will show you how to set up a Unity project for Quest 3 Mixed Reality development. I will then show you how to activate 'Passthrough'. Lastly, we will drop a virtual character into our Mixed reality Scene.

→ Next Video • How to make a Mixed Reality app for the Quest 3 Part 2: Plane Detection:    • How to make a Mixed Reality app for t...  

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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

0:00 Intro
2:10 Create Unity Project
2:41 Build Settings
3:15 Player Settings
3:57 Meta OpenXR
5:05 XR Packages
5:58 XR Interaction Toolkit
6:26 XR Plugin Management
7:41 Optimizing Rendering
10:52 XR Rig
13:03 AR Components
13:59 URP Settings
14:48 Get Zombie Asset
15:36 Set Up Zombie
17:15 Build & Run App


▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► How to Turn on Developer Mode on Meta Quest 3 (Swiftness):
   • How to Turn on Developer Mode on Meta...  

► Free Zombie Character (Pxltiger Unity Asset Store):
https://assetstore.unity.com/packages...

► Unity OpenXR: Meta Package Name:
com.unity.xr.metaopenxr

► Unity OpenXR: Meta Documention:
https://docs.unity3d.com/Packages/com...

► XRI Docs: https://docs.unity3d.com/Packages/com...


▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► Music by Scott Buckley released under CCBY 4.0 https://www.scottbuckley.com.au

#Unity #Quest3 #mixedreality #VR

posted by vidagriega0j