In this Unreal Engine 5 blueprints tutorial for beginners, MizzoFrizzo will show you how to make a thirdperson shooter, complete with hip and aim firing, particle effects, ejected bullet casings, advanced third person line trace, directional locomotion with advanced features, AI enemies that are spawned in waves, and more!
Patreon: / mizzofrizzo
Subreddit: / mizzofrizzo_tutorials
Facebook: / 884349679908510
Timestamps:
0:00 Intro
2:07 Project creation and introduction to editor and Quixel Bridge
17:14 Add free marketplace assets
19:37 Retarget animations onto UE5 mannequin
23:40 Introduction to character blueprints
27:49 Set max walk speed
31:33 Introduction to animation blueprints
39:30 Introduction to blendspaces
43:03 Create a blendspace
50:33 Short intro to variables
53:46 Implement blendspace
56:20 Third person shooter movement settings
1:00:10 Blend upper and lower body animations
1:06:48 Download and add free weapons pack
1:14:25 Set up aiming logic and animations
1:25:34 Vertical procedural aim offset
1:33:09 Set up basic firing logic and animations
1:41:46 Set up line trace/ray trace logic
1:47:02 Third person shooter camera settings
1:48:27 Add random bullet spread to line trace
1:53:00 Set up ammo logic, UI, and animations
2:10:55 Add zoom while aiming using timelines
2:22:49 Add ejected bullet casings
2:31:35 Download enemy character and animations from Mixamo
2:34:21 Create and implement enemy blueprints
2:45:55 Enemy health, damage, and death
2:55:35 Headshot/critical hit damage
3:02:10 Add a crosshair UI
3:03:56 Alter line trace logic, channels, and collision settings
3:18:45 Set up advanced sprint and movement logic
3:38:26 Start creating game mode map and mechanics
3:42:29 Make sure walls and floor etc are default physical material
3:43:43 Create and start setting up custom game mode
3:57:25 Create wave starting UI
4:03:29 Start working on enemy AI
5:49:56 Outro