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How To Never Ship A Game | Devlog #0

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Sai Narayan

First devlog in a series chronicling the development of Project Gilgamesh, a cyberpunk rhythmparkour game where you Kill God With Parkour.

This video covers the 5 years I spent (2017 2022) figuring out the kind of game Gilgamesh needed to be in order for me to ship it.

It also covers the 5 lessons I learned in what NOT to do as an indie dev.

I wanted to make something in between a traditional devlog and a ‪@NakeyJakey‬ video.



Download the demo on itch.io for free: https://sainarayan.itch.io/projectgi...

My twitter:   / sainarayan_  

#gamedev #devlog #unrealengine #parkour #cyberpunk #rhythmgame

posted by vany13q0