In this blender tutorial, I am going to show you my complete workflow for optimizing photogrammetry scans to improve rendering performance and for use as game assets.
This blender tutorial will cover repairing, remeshing, UV unwrapping, texture baking, texture painting and finally uploading the mesh to Sketchfab.
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The photogrammetry model was created using the iPhone app Metascan
Checkout my review of this app here:
• 3D Scanning with Metascan Lidar and...
Checkout my other tutorial on processing photogrammetry models with Meshroom:
• Photogrammetry in Blender and Meshroo...
Have a look at my video series on rendering blender scenes fast and for free using google colab:
• Speed up Blender Renders with Google ...
Introduction 00:00:00
Import Model 00:01:11
Cropping 00:02:23
Some More Useful Copping Tools 00:09:05
Fix the Mesh 00:09:56
Remesh 00:12:54
UV Unwrapping 00:24:40
Baking Textures 00:33:41
Texture Painting 00:52:09
Upload to Sketchfab 00:57:18
Change Sketchfab Render Settings 01:02:19