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How Townscaper Works: A Story Four Games in the Making | AI and Games #65

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AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.

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Townscaper is a citybuilding simulator powered by a clever and practical use of procedural content generation. But how does it work? In this video, we explore the inner workings of the game by revisiting the previous works of its creator Oskar Stalberg. The secret to how the game works is it's the culmination of everything else he has done to date.

Special thanks to Oskar Stalberg for appearing in this episode, you can follow him on Twitter at:
  / osksta  

You can play the Townscaper PC demo at:
https://oskarstalberg.com/Townscaper/

In addition to our interview, this video is inspired by the following presentations:

‪@Konsoll‬ 2018: Developing the Bad North Look
   • Konsoll 2018: Oskar Stålberg  Devel...  

EPC2018: Wave Function Collapse in Bad North
   • EPC2018  Oskar Stalberg  Wave Funct...  

‪@indiecadeeurope1900‬ 2019: Organic Towns from Square Tiles
   • ORGANIC TOWNS FROM SQUARE TILES  a t...  

‪@Konsoll‬ 2021: The Story of Townscaper
   • Konsoll 2021  Day 2  

‪@swedengamearena4413‬ (Conference) 2021: Beyond Townscaper
   • SGC21 Oskar Stålberg  Beyond Towns...  



Plus if you're interested in trying your hand at Marching Cubes, Wave Function Collapse or Quadrilateral Grids, then here are some extra links to check out!

Marching Cubes video by ‪@SebastianLague‬
   • Coding Adventure: Marching Cubes  

Wave Function Collapse by Maxim Gumin:
https://github.com/mxgmn/WaveFunction...

Wave Function Collapse Tutorial on ‪@PROCJAM‬
https://www.procjam.com/tutorials/wfc/

Model Synthesis by Paul Merrell:
https://paulmerrell.org/modelsynthesis/

Hexagonal Grids by Amit Patel (Red Blob Games)
https://www.redblobgames.com/grids/he...


Chapters
[00:00] Intro
[01:23] What is Townscaper?
[04:05] The Division, City Building & BrickBrock
[08:51] Wave Function Collapse in Bad North
[20:23] Quadrilateral Grids in Night Call
[23:41] The Secret of Townscaper
[36:20] Future Work
[37:01] Closing


Plus specials thanks to my Patrons for sharing their Townscaper settlements for use in this episode. A list of all appearing towns and their timestamps is provided below

Bernhard Werner:
Four Islands (00:17) (38:00)
Wordle Town (02:55)

Happy Pie:
Pie Town (00:20) (28:11) (30:17)
Highpe Town (26:39)
Lime Hills (28:00) (38:13)
Fritids Boden (38:18)


All music in this episode is by ‪@teknoaxe‬
http://www.teknoaxe.com


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#Townscaper #IndieDev #GameDev

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