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I Made a Game Illegally

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I Made a Game Illegally

Whether you’re a hobbyist in a game jam or an employee at a tripleA studio, game development is notorious for “crunch culture”: incredibly long hours that push you beyond exhaustion. But, with proper planning, can you make a game without crunching? In this video, I make a game in one week, working for just 2 hours/day, to answer the question: "Can you make a game with no crunch?"

Play Highrise Hop here: https://highrisehop.polymarsdev.repl...
→ Thanks to Icy for making the music:   / icymire  

Thanks to ‪@barj‬ and ‪@Dorbellprod‬ for featuring in the video!

→ Twitter:   / polymarsyt  
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Chapters

0:00 Intro
0:19 Can You Beat Crunch?
0:34 bruh
0:56 POLYMARS PLUSHIE AHHHHH ITS ADORABLE
1:41 Monday
3:14 Tuesday
4:28 Wednesday
5:01 Thursday
5:35 Friday
6:58 Conclusion

Music (in order played)

"Trespassers" Mike Klubnika (   • Mike Klubnika – Trespassers [Chill El...  )
"64 Sundays" – Twin Musicom (   • 64 Sundays – Twin Musicom (No Copyrig...  )
"Dreaming" Stevia Sphere (   • Stevia Sphere – Dreaming [Vaporwave] ...  )
"Let It Go" Floating AnarchY (   • Floating AnarchY – Let It Go [Synthwa...  )
"Bush Week" Nihilore (   • Nihilore – Bush Week [Synthwave]  fr...  )
"Playtime" Peter Godfrey (   • Playtime  )
"Sydney's Skyline" ALBIS (   • Sydney's Skyline  ALBIS  )
"Raw Vibes" FLYIN (courtesy of www.epidemicsound.com)
"Conundrum" Tigerblood Jewel (courtesy of www.epidemicsound.com)
"Lucky Charm" Mimi Olesen (courtesy of www.epidemicsound.com)
"The Proving Grounds" Dragon Tamer (courtesy of www.epidemicsound.com)
"Friendly Dance" Nico Staff (   • Video  )

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posted by webuz22