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I Made a Graphics Engine (again)

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Zyger

Making a Graphics Engine. Since you guys loved the video about me making a graphics engine I made it again but better. I try out a bunch of awesome stuff like rendering 2D, & 3D shapes, object loading, textures, materials, shaders, terrain generation and much more! I also will be using OpenGL rather than DirectX11 ( which is what I used last time)

Me Making a Physics Engine:    • I Made A Physics Engine  

➤My Links:
Discord:   / discord  
Instagram:   / gabzxd  
Twitch:   / officialzyger  
Twitter:   / zygerdesigns  
Patreon:   / zyger  

➤Music Used
1/2 by x髥莏    • 1/2  

BattleBlock Theater Music Menu Theme Extended by The Behemoth, Big Timber Studio    • BattleBlock Theater Music  Menu Them...  

Rhythm Thief OST DISC1: 01 Phantom R's Theme 怪盗Rのテーマ    • Rhythm Thief OST DISC1: 01 Phantom R'...  

Your Love Is a Drug
   • Your Love Is a Drug  

Terraria Music Alternate Day
   • Terraria Music  Alternate Day  

BachCelloSuite by Philip Milman    • Cello Suite  Bach [COPYRIGHT FREE]  

Fashion, But Kinda Sad · Pedro Silva    • Fashion, But Kinda Sad  

Winter Vivaldi    • Winter  Vivaldi [COPYRIGHT FREE]  

Welcome to the NHK Harmonica Song    • Welcome to the NHK  Harmonica Song  

Summer Sky and Homework, Takahashi Takashi Calm BGM
   • Summer Sky and Homework, Takahashi Ta...  

➤Resources Used

Low Poly Grass Pack 3D https://www.turbosquid.com/3dmodels/...

Low Poly Tree Sample https://www.turbosquid.com/3dmodels/...

Grass Textures https://opengameart.org/content/30gr...

BanjoKazooie Snorkel Model https://www.modelsresource.com/ninte...

OpenGL https://www.opengl.org/

➤Similar Videos:

jdh Making my web game engine    • Making my web game engine  

Guilherme Teres I Made a GAME ENGINE in 30 HOURS! (from Scratch)    • I Made a GAME ENGINE in 30 HOURS! (fr...  

n8dev I Made My Own Game Engine    • I Made My Own Game Engine  

Zyger    • I Made a Graphics Engine  


➤Ignore:
I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful.
Finally I added some camera controls, optimizations and the engine was finished.

#gamedev #zyger #gameengine

posted by probatest8