Hey guys, I recently (like 3 weeks ago) took part in Ludum Dare 55 and had to make a game themed around 'Summoning'. In this video I'll showcase my entry as well as the crazily rushed process of creating it in under 48 hours. Hopefully you can take something away from this (not to enter game jams), but anyway enjoy!
If you'd like to play the game:
https://ldjam.com/events/ludumdare/5...
Sidenote on that:
The voting period for the jam is over, so no feedback left on the site is actually counted (since I left the video so late), however comments are still welcome.
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Chapters:
0:00 Intro
0:23 Concept
1:15 Camera, UI & Level
2:34 AI (Pathfinding, Attacking & Targeting)
3:44 Shop & More Towers
5:09 Game Loop & Fire Type
6:28 Main Menu & Title
7:01 Spawning, QoL & Water Type
8:12 Decorating the Map
8:42 Upgrades & Win/Lose
9:15 Earth Type & Projectiles
9:45 Fixing Bugs & Post Processing
10:41 Uploading
11:27 Outro
Music:
massobeats taro swirl | • massobeats taro swirl (royalty free...
massobeats warmth | • massobeats warmth (royalty free lof...
massobeats hillside | • massobeats hillside (royalty free l...
massobeats lotus | • massobeats lotus (royalty free lofi...
massobeats swing | • massobeats swing (royalty free funk...
massobeats lavender | • massobeats lavender (royalty free l...
Credits:
All Icons by Freepik on FlatIcon https://www.flaticon.com/
All Gifs from Tenor https://www.tenor.com
Stock Images from:
Pexels https://www.pexels.com/
Vecteezy https://www.vecteezy.com/freephotos/
Freepik https://www.freepik.com/vectors
Software:
Recording: OBS Studio
Editing: CapCut
Engine: Unity
IDE: Visual Studio Code
Theme: Rainglow Rainbow
Pixel Art: Aseprite
Planning: Milanote