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I spent a day with a Japanese indie studio

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BiteMe Games

I sat down with Daniel Hedjazi of Phoenix Game productions to talk about the experience of moving from AA dev into running your own studio, and the struggles that are a part of that journey.

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Timestamps:
00:00 Meeting an indie studio
00:39 Who is Daniel?
03:03 Starting the studio
06:33 AA vs indie dev
08:41 Starting TUK
13:35 Gamedev struggles
17:11 Current gamedev scene
18:22 Do it again?
18:55 Tokyo Underground Killer
19:43 Outro



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posted by dravidico8l