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Sea of Thieves boasts some very beautiful water, perhaps the best looking water in gaming history! But, how does it work? Did they even do it first? Can I do better with current hardware? Who knows!
Topics covered include: Fourier series, fourier transform, frequency and time domain, oceanographic spectra, discrete fourier transform, fast fourier transform, approximate subsurface scattering, simulating foam, leveraging multiple frequency bands
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/ @jumptrajectory
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Socials:
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Code: https://github.com/GarrettGunnell/Water
References:
There are way too many references please just go to the code link above and scroll to the bottom of the readme for all my references there
Music:
Afternoon Break Persona 3 OST
This Mysterious Feeling Persona 3 OST
Midori Eyes Paradise Killer OST
During The Test Persona 3 OST
Junes Theme Persona 4 OST
New Game WORLD OF HORROR OST
In A Moment's Time Skullgirls OST
A New Frontier VA11 HallA OST
Climactic Reasoning Danganronpa 2 OST
Every Day Is Night VA11 HallA OST
Those Who Dwell In The Shadows VA11 HallA OST
Empty Ocean Loop Hero OST
Joy Persona 3 OST
Underground Club VA11 HallA OST
Your Love Is A Drug VA11 HallA OST
GO!GO!STYLE Paradise Killer OST
Like A Dream Come True Persona 4 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #graphics #gamedev #unity3d #graphics #shaders