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I Went Inside of a Black Hole and This Happened - Space Engine

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I Went Inside of a Black Hole and This Happened Space Engine
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Space Engine, the game I always wanted but no one was masochistic enough to make.

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ABOUT: Space Engine

SpaceEngine is a 1:1 scale sciencebased Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full realworld scale. Explore Earth and our neighboring worlds in the Solar System, orbit a black hole in a galaxy billions of lightyears away, or visit anything in between seamlessly, with no transitions.

All of time and space are yours to explore – cruise between the stars at a million times the speed of light, and accelerate time to watch the orbital motions of a thousand worlds play out before your eyes. Every planet you encounter in your journey will feature procedural 3D terrain with detailed textures. Everything you see in the sky – stars and galaxies, planets and moons, asteroids and comets, black holes and neutron stars, star clusters and nebulae – are yours to explore at the press of a button.



Spacecraft with Newtonian physics and pilotassist autopilot features (in early development but fully usable) are yours to fly anywhere in the universe in the Flight Simulator mode. SpaceEngine is also very friendly for creators of mods and addons – create your own planets, star systems, even galaxies, import your own spacecraft models, create custom GUI skins, and more, all easily sharable with others.

With SpaceEngine, the possibilities are limitless.

SpaceEngine Planetarium capabilities:

Astronomy
All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids. Known celestial objects are represented using data from catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, and planets (Solar System and known extrasolar planets). Regions of space not yet cataloged feature procedurally generated objects: galaxies, stars, star clusters, nebulae, and planetary systems.
Controls
You are free to move around the universe – travel seamlessly between any object and any distance, from surface to orbit to interstellar and intergalactic space. Moving through space is as easy as "click and go", as well as gamestyle free flight using the WASD keys or a gamepad. Also, time travel is possible: you can accelerate, decelerate, or reverse the flow of time, and jump to a specified date. Detailed interactive tutorials will familiarize you with the controls.
Graphics
Volumetric 3D models of galaxies and nebulae with interstellar dust clouds, and 3D landscapes on planets and stars. For many Solar System bodies, actual data from space probes is used, with huge, highresolution texture packs available as free DLC. For unmapped and procedural planets, the surface is generated procedurally using your computer's GPU. Other features include realistic atmospheric scattering, eclipse shadows, animated auroras and comet tails, and physicallybased light warping near black holes and neutron stars, with animated accretion disks and jets.

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posted by atapia100cj