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IBC 2017 Reality Presentation

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Zero Density

Zero Density showcases how to boost your storytelling in a news studio with Reality at IBC 2017.
The production setup used 2 Grass Valley cameras: 1 Compact LDX80, and 1 LDX86 camera. The LDX80 is tracked by Stypekit mechanical tracker on the crane, developed by Stype. The LDX86 is tracked by mosys Startracker, and optical tracking system. As an additional info: the LDX86 was the first prototype of a tracking integrated broadcast camera: https://www.grassvalley.com/press/201... which is shown at Zero Density Booth.
The production format is 1080p50 for both cameras. We also used Atem switcher from Blackmagic Design to cut between cameras.
The Reality Engine computers use Nvidia Quadro P6000 GPUs and AJA Corvid88 video I/O boards.
This is the Release candidate version of Reality 2.3, which is based on Unreal Engine 4.17 version.

Solutions: https://www.zerodensity.io/solutions
Reality: https://www.zerodensity.io/reality
Contact Us: https://www.zerodensity.io/contactus

posted by kampnumj0