Hey everyone. In this video we're going to take an old CAD file I had and create an exploded view animation in Blender 3.0. We will learn a lot about separating parts, removing unnecessary parts, object origins, working with keyframes, and even some shape keys.
I will be importing an OBJ but you can also use a STEP if you have the STEPper addon. These techniques all work once a model is imported. You can use STL. DAE, OBJ, STEP, FBX, etc.
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00:00 Introduction
01:03 What is that thing?
01:35 Importing CAD File
03:19 Splitting up the Model
07:01 Inspecting the Model + Adjusting Origins
12:17 Inserting Keyframes for "Assembled"
14:01 Inserting Keyframes for "Exploded"
16:21 Basically Done
17:15 Adding some Rotation
19:28 Making the Clip Bend [Shape Keys]
21:23 Time Adjustments [Graph Editor]
23:50 Dynamic Effects + Closing Thoughts
24:57 BONUS [My Gravgrip Animations w/ Sound]
Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you'd like to see me cover!
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