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Is a Realistic Water Bubble Simulation Possible?

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Two Minute Papers

❤ Check out Weights & Biases here and sign up for a free demo: https://www.wandb.com/papers

Their blog post and report on 3D segmentation is available here:
https://app.wandb.ai/nbaryd/SparseCon...

The paper "Unified Spray, Foam and Bubbles for ParticleBased Fluids" is available here:
https://pdfs.semanticscholar.org/72ec...
https://cg.informatik.unifreiburg.de...

The FLIP Fluids plugin is available here:
https://blendermarket.com/products/fl...

If you wish to understand and implement a simple, realtime fluid simulator, you can check out my thesis here. It runs on your GPU and comes with source code:
https://users.cg.tuwien.ac.at/zsolnai...

If you are yearning for more, Doyub Kim's Fluid Engine Development is available here:
https://doyub.com/fluidenginedevelo...

Ryan Guy's notes on their FLIP Fluids implementation differences from the paper:
The paper mentions gathering data from nearby particles in some calculations. Our simulator does not perform a nearestneighbour particle search so we've made some modifications to to avoid this search.
Our whitewater generator uses the Signed Distance Field (SDF) of the liquid surface to derive the surface curvature for locating wavecrests.
The SDF is also used to test the depth of the particles, such as if they are located inside or outside of the liquid volume.
Instead of using the particles to calculate velocity difference (trapped air potential), we are using velocity values that are stored on the grid.

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posted by Megobd