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Isometric game using SpriteKit - EP01: introduction u0026 basic map

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This episode introduces the project as a whole and the goals of the project. It also shows how to get the basic isometric map up and running: a flat plane.
Next episode will show how to add elevation to the map.

The goals of this project are to:
Show how to create an isometric map using Swift and SpriteKit
The map should include elevation, panning, zooming and rotating
Show how to use animations in SpriteKit
And how to generate them from 3D models (requires additional software)
Resolve effects over time based on animations
Use Dijkstramaps for movevement and ability ranges and path finding

Code on GitHub: https://github.com/maartene/IsoTutorial

We’ll do this by implementing the basics of a turn based tactics game.

Used assets:
This project uses the Isometric Tiles Template for 32x32 pixel art by @javikolog (https://route1rodent.itch.io/isometri...)

00:00 First Marker
06:25 2. Create project
08:31 3. About isometric projection
13:57 4. First tests
25:16 5. Show the map on screen

posted by Kemahi9