Death by conversation?
Paper Mario's oldest entries were notable for including a number of obtainable partners. They each had unique personalities and abilities, some even became fan favorites and made cameo appearances in other games. Kooper is one of those party members that didn't get too much attention, but he's still a favorite of mine.
But, glitches take priority over my preferences. I experimented with a couple memory addresses jdaster64 found (shoutouts to him!) relating to Merlee's battle spells. Last year I managed to kill Kolorado using the double coin effect, and applied that same knowledge to Super Block Storage. I figured it would be possible to kill Kooper, but there were some complexities that made things somewhat improbable.
We'd need movement capabilities during both Merlee's spell and the Kooper Duplighost cinematic. This is difficult to achieve since manipulating cutscene movement leads to many softlocks and crashes. Additionally, speaking with Kooper is required since the game considers that an "interaction" the whole reason he gets mistaken as the enemy we just defeated. We're unable to talk to him before certain intervals of the sequence.
That's why most of the later steps shown in this video are oddly specific, and slight deviations could throw things off. But, I discovered it is indeed possible! You could kill the fake Kooper using this method too, though it's not really the premise of this video.
You will be softlocked in place once Kooper (or his disguised counterpart) is killed. Not much around that as far as I can tell, though there may be some crazy process to activate an additional cutscene. Theoretically, you could undo the softlock by advancing another movementlocking event.
Although you see Kooper explode into dust before your very eyes, the game doesn't seem to consider him as truly "dead" if it were possible to switch partners or leave and return to this room. Either way, it's incredible we have the ability to watch Mario kill his friends by talking to them.
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