The Korg Wavestate is very wellsuited for ambient soundscapes, but it also can serve as a drum sequencer. In this tutorial, we explore the basics of drum programming within the Wavestate, going from sample selection, to programming our tempo, to making variations, to playing with phasing between the timing and sample lanes. Future tutorials will cover more advanced generative techniques through modulation routing for algorithmic percussive patterns.
0:00 Initializing
0:25 Changing samples
0:44 Soloing a step
0:55 Loading kick sample
1:19 Auditioning kick samples
1:40 Loading snare sample
2:30 Intro to changing the timing
3:15 Two parameters to change for percussion sequence
3:25 Why you don’t want xfade for percussion
3:35 Two ways to turn down the xfade
4:50 Using time values for rhythms
5:24 Changing the timing lane to “Tempo” mode
5:38 Adjusting tempo value for step A1
6:00 Expanding our timing lane to two steps
6:25 Changing value of A2 for triple meter
6:39 Looking at perform to see the lanes
6:50 Adding more elements
7:00 Expanding our sample lane to 16 steps
7:30 Changing loop end
7:50 Adding hats
8:00 Changing octave of snare for hatish sound
8:13 Loading a hat to A3
8:30 Auditioning hihat sounds
9:04 Copying/pasting steps to fill out our drum pattern
9:25 Copy/pasting kick
10:03 Copy/pasting snare
10:36 Copy/pasting hat
11:30 Changing timing values to 1/16ths
12:05 Swapping out samples
13:21 Values to change for the sample (octave, semitones, sample offset)
14:05 Changing the timing lane
14:54 Changing the loop end times for phasing between sequences
15:47 Future directions