Today we are looking at the interpolate curves and how to use it in Lofts, Gordon surfaces, surface skeletons to make fully parametric surfaces. We will be utilising the curves in building a hull of a boat or a ship allowing us to attach the curve to the plank attachment points defined by skeleton sketches for each section. We will then set the plank attachment points in radius and dead rise. We will then attach a interpolate curve to the attachment points to have a section. We will then duplicate this section a number of times to create multiple sections. Each section is fully configurable allowing us to add constraints to the skeleton sketches or even control them from a spreadsheet. We will finally create the plank curves and create a number of surfaces across the network of interpolated curves (lofts and gordon surfaces). Any modification to the underlining sketch will be parametric changing the shape of the boat hull. We also show a very simple low polygon Formula 1 car which we could use the curves to add more detail.
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