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Learning to Play Zeus in Dota 2.

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faiyaz rayhan

Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to Defense of the Ancients (DotA), a communitycreated mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character known as a "hero" that all have unique abilities and differing styles of play. During a match players collect experience points and items for their heroes to defeat the opposing team's heroes in player versus player combat. A team wins by being the first to destroy the other team's "Ancient", a large structure located within their base.

Development of Dota 2 began in 2009 when IceFrog, lead designer of Defense of the Ancients, was hired by Valve to design a modernized remake in the Source game engine. It was released for Windows, OS X, and Linux via the digital distribution platform Steam in July 2013, following a Windowsonly open beta phase that began two years prior. The game is fully freetoplay with no heroes or any other gameplay element needing to be bought or otherwise unlocked. To maintain it, Valve supports the game as a service, selling loot boxes and a battle pass subscription system called Dota Plus that offer nongameplay altering virtual goods in return, such as hero cosmetics and audio replacement packs. The game was ported to the Source 2 engine in 2015, making it the first game to use it.

Dota 2 has a large esports scene, with teams from around the world playing in various professional leagues and tournaments. Valve organizes the Dota Pro Circuit, which are a series of tournaments that award qualification points for earning direct invitations to The International, the game's premier tournament held annually. Internationals feature a crowdfunded prize money system that has seen amounts in upwards of US$40 million, making Dota 2 the most lucrative esport. Media coverage of most tournaments is done by a selection of onsite staff who provide commentary and analysis for the ongoing matches similar to traditional sporting events. In addition to playing live to audiences in arenas and stadiums, broadcasts of them are also streamed over the internet and sometimes simulcast on television, with several million in viewership numbers.

about myself:
I am Faiyaz Rayhan. I play video games for fun and memories. My goal is that 10 years from now, I will watch my old gaming videos and will laugh at how bad I used to play.

posted by babaozhou1239l