The Lumbermill devlog is back! I've brought back the isometric perspective, added a save system, stripped out some features that weren't working, and begun work on Plots a new way to manage large areas of the forest. I've also been busy working on other things, and getting some longoverdue space from the project. This video covers around 2 months of development.
All the music in Lumbermill devlogs is from the game's soundtrack.
Wishlist Lumbermill: https://store.steampowered.com/app/11...
⮞ About BWDev ⮜
If you're new to the channel, welcome! I'm an Indie Game developer working in Unity 2D. Lumbermill is my main project a management/factory builder game, which I began work on in Feb 2019. I make videos to share the development process and also get feedback so let me know your thoughts and ideas in the comments!
⮞ Socials ⮜
Discord: / discord
Patreon: / bwdev
Twitter (BWDev) / bwdev1
Twitter (Lumbermill) / lumbermillgame
⮞ Links ⮜
Behaviour Tree Plugin: https://assetstore.unity.com/packages...
⌨ Jetbrains IDE 25% Discount Code: BWDEV25
⮞ Timestamps ⮜
0:00 Where I've Been
1:34 Returning to the Forest
2:00 Reprioritising Alpha
2:34 Top Down to Isometric
2:50 Crews
3:04 Developer Console
3:21 Save System
3:45 Tilemaps
4:14 GUI Performance Issues
4:55 Plots
6:30 New AI Behaviour Trees
7:04 New Debug tools
7:14 New Combiner and Splitter Machines
7:37 Let me know your thoughts!
#devlog #unity #madewithunity #unity2d #indiedev #bwdev #gamedev #indiegame