Making a Game With C++ and SDL2 GMTK Game Jam 2021
A year ago, in my "Learning SDL2 in 48 Hours" video, I used the 2020 GMTK Game Jam as an opportunity to try to learn how to use C++ with SDL2 (a low level audio, input, and graphics library that you've probably heard of). In this video, I attempt the challenge again, for the GMTK Game Jam 2021!
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Codergopher's SDL2 series: • C++/SDL2 RPG Platformer Tutorial for ...
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Chapters
0:00 Intro
0:29 Setting Up SDL2
0:45 The Theme (bruh)
1:11 My Secret Plan...
1:34 Entity & RenderWindow Class
1:46 Drawing a Sprite
2:12 My Game Idea
2:37 Initial Prototype
2:55 Prototype Code Explanation
3:39 Prototype Art
3:49 Tiles & Collisions
4:05 Collision Code Explanation
4:23 More Art & Directional Indicator
4:34 Level Saving/Progression
5:17 wait frick
5:38 Creating UI
6:07 DESIGNING LEVELS FAST
6:40 Sound Effects
6:47 Finishing Touches
7:08 Secret "Feature"
7:33 Conclusion
Music (in order played)
"Smooth and Cool" Nico Staf ( • Video )
"Westview" INTRNLCMD ( / intlcmd )
"Trance Music for Racing Game" Bobby Cole ( • Trance Music for Racing Game )
"Playtime" Peter Godfrey ( • Playtime )
"il vento doro" JoJo's Bizarre Adventure: Golden Wind
"Dreaming" Stevia Sphere ( • Stevia Sphere – Dreaming [Vaporwave] ... )
"I Miss Summer" Sro ( • Sro – I Miss Summer [Vaporwave] fro... )
"Bush Week" Nihilore ( • Bush Week – Nihilore (No Copyright Mu... )
"Glider" INTRNLCMD ( / intlcmd )
"Operatic 3" Vibe Mountain ( • Operatic 3 Vibe Mountain No Cop... )
"Breeze" PolarChips ( • Breeze )
"Palms and Seagulls" Timecrawler 82 ( • Timecrawler 82 – Palms and Seagulls [... )
"Above All" HOME ( • HOME – Above All [Synthwave] from R... )
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